Farmer

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Farmer icon

A farmer rises and rests together with the sun. Daily work results in grains, fruits and vegetables, cotton and silk. These can provide fruit for the farmer and indispensable materials for cooks and the tailors.


Farmer is a gathering type Life Skill profession that allows the players to plant crops on farmland, breed silkworms in rearing stands, and process some of the crops (and not only) to create additional food materials. Players learn this profession by purchasing it from a Farmer Life Skill Master. The price will depend on what other gathering skills are already learned. Upon learning the skill, players:

  • are given 1 Hoe (lowest level type)
  • are granted 20 Farmer Life Skill Experience points
  • are allowed to challenge the "Common Farmer" identity
  • can perform the Farmer's Daily Task.

To use this life skill, players must have in their backpack:

  • for planting crops:
    • a hoe
    • some seeds
    • optional - Fertiliser, Weed Killer, Insecticide
  • for breeding silkworms:
    • a plaque/tablet
    • some silkworm eggs
    • optional - Folium Mori and Silkworm Medicine

The resources gathered through farming are used by Cooks, Tailors and Herbalists.

Plant Cultivation[edit | edit source]

Farmers gain three abilities related to plant crops:

Planting[edit | edit source]

Farmers can sow seeds purchased from Farmer Life Skill Masters or gathered from drops. For full details of the specific crops farmers can grow, see Plant Seeds & Their Crops.

Tilled Soil

Seed planting can only be performed in areas of tilled soil. These are typically found near Farmer Life Skill Masters at the edges of towns. To plant a seed, farmers must have a Hoe in their backpack and be standing on tilled soil. They can then right-click on the desired seed in the "Materials" section of their bag to plant it. Any increases to the Farmer's Ranking are awarded when the seed is sown.

The Harvest interface, showing the Planting tab


Once a seed has been planted, a mound of bare earth will appear, labelled with the name of the crop and the name of the farmer. At this point, the crop becomes visible on the farmer's "Planting" tab, accessed by right-clicking the "Harvest" button on the Farming Life Skill interface. This tab shows the name of the crop, its location, its current health and the time remaining until the crop is mature and can be harvested.

Fertilization

A crop can be rapidly pushed to maturity for harvesting with multiple applications of fertilizer. Fertiliser can be purchased from the Farmer Life Skill Masters for 10 Wen per unit, and applied to a crop to reduce the time it takes to mature. The desired crop is selected by left-clicking, then fertilizer is applied by right-clicking the item in the "Materials" section of the backpack. It is best to apply fertilizer as soon as possible after planting a seed, so that the full time reduction can be received.

Weed Disaster

As it nears maturity, a crop may be strangled by weeds. An afflicted crop is highlighted with arcs of blue light on the main screen, has the status Weed Disaster on the "Planting" tab, and the mouse cursor will display a hand clutching weeds when the crop is selected; unchecked weeds will kill a crop. Weed Killer can be purchased from the Farmer Life Skill Masters and applied by left-clicking to select the afflicted crop, then right-clicking the Weed Killer item in the "Materials" section of the backpack.

Pestilence

A pestilent crop

During its growth, a crop may also be attacked by insects. An afflicted crop is highlighted with arcs of blue light on the main screen, has the status Have Pests on the "Planting" tab, and the mouse cursor will display a chemical flask when the crop is selected. Pestilence may kill a crop before it can be harvested; to counter this, Insecticide can be purchased from the Farmer Life Skill Masters and applied by left-clicking to select the afflicted crop, then right-clicking the Insecticide item in the "Materials" section of the backpack.

Harvest[edit | edit source]

Once a crop is mature, farmers may harvest it by left-clicking the crop. The time a crop takes to be harvested is usually proportional to the length of its growth cycle.

Life Skill Experience for farming is received when the harvesting is complete.

If a mature crop is left unharvested too long, it will die.

Farmers can also harvest other players' ripened crops but only if they are friends/close friends or enemies/blood enemies.

Processing[edit | edit source]

Farmers can process some harvested crops, some seasoning items and even ground pork into other forms, required by some Cook recipes. Flour can be further processed to obtain gluten and not only.

Manuals of processing methods can be purchased from the Farmer Life Skill Masters.

Silkworm Breeding[edit | edit source]

Farmers may also breed silkworms to provide raw silk cocoons for tailors. Silkworm breeding uses the farmer's "Planting" skill and must be done on a silkworm rearing stand, which can typically be found in shadowy places, near the Farming Life Skill Masters and here and there within towns. To breed silkworms, farmers must have a silkworm plaque/tablet in their backpack and be standing close to a rearing stand. They can then right-click on the desired silkworm eggs in the "Materials" section of their backpack to begin breeding.

Cocoons in a rearing stand

Once farmers have scattered the eggs, three trays of dark green mulberry leaves will appear in the silkworm stand which will be labelled with the name of the silkworms and the name of the farmer. At this point, the silkworms become visible on the "Breed" tab, accessed by right-clicking the "Harvest" button on the farming life-skill interface. This tab shows the name of the silkworms, their location, current health and the time remaining until the worms mature and spin silk.


There is no equivalent to Fertiliser for silkworms - their breeding takes as long as it takes.


Starvation

Silkworms may eat all the mulberry leaves in the stand and begin to starve. An afflicted stand is highlighted with arcs of blue light on the main screen and has the status Starving on the "Breed" tab. Starvation may kill silkworms before they start spinning and cocoons can be harvested; to counter this, additional leaves (called Folium Mori) can be purchased from the Farmer Life Skill Masters and applied by left-clicking to select the afflicted stand, then right-clicking the Folium Mori item in the "Materials" section of the backpack.

Disease

During their growth, silkworms may also become sick. An afflicted stand is highlighted with arcs of blue light on the main screen and has the status Have Pests on the "Breed" tab. Pestilence may kill silkworms' before they start spinning and cocoons can be harvested; to counter this, Silkworm Medicine can be purchased from the Farmer Life Skill Masters and applied by left-clicking to select the afflicted stand, then right-clicking the Silkworm Medicine item in the "Materials" section of the backpack.

Identities[edit | edit source]

See Farmer Identities for a full list, including requirements and rewards.

Skill Books[edit | edit source]

Daily Task iconDaily Tasks[edit | edit source]

  • Common Farmer

Reward: Farmer's Records Volume I (150 Life Skill Experience)

Reward: Farmer's Records Volume II (180 Life Skill Experience)

Reward: Farmer's Records Volume III (240 Life Skill Experience)

Reward: Farmer's Records Volume IV (300 Life Skill Experience)

Reward: Farmer's Records Volume V (390 Life Skill Experience)

Reward: Farmer's Records Volume VI (480 Life Skill Experience)

Reward: Farmer's Records Volume VII (600 Life Skill Experience)

Reward: Farmer's Records Volume VIII (750 Life Skill Experience)

  • God of Farmers
    • Harvest 1
    • Harvest 1

Reward:


Life Skills
Gathering MinerHunterFarmerWoodcutterFisherman

Manufacturing TailorCookPoison MasterCraftsmanBlacksmithHerbalist

Cultural MusicianChess PlayerPainterScholar

Marketplace DivinatorBeggar